1.0.36.0 - General Fixes and UI Scale Improvements
Odd Realm » Devlog
Howdy friends. Hope you are having a great weekend so far. Just wanted to let you know I've uploaded a smaller patch to address some things, especially the issues with the max UI scale breaking some screens. For those of you that use the higher scale, the game should look significantly better. I did a lot of work to make sure all the text and visuals are pixel perfect and not looking... "off". Anyway, that's all for now. Thanks for reading!
1.0.36.0 Patch Notes
Bug Fixes
- [x] Fixed an issue where trees could grow into the Gwnri and Gwnvayth plants and destroy them.
- [x] Fixed an issue where plants would grow into jobs and clear them.
- [x] Fixed a typo where dirt block tooltip displayed "furtile" instead of "fertile".
- [x] Fixed an issue where setting the UI scale to higher levels would break UI layout for text labels.
- [x] Fixed an issue where other UI scales would not be pixel perfect. Text and icons would appear distorted.
- [x] Fixed a bug where animal children would not spawn with the animal profession.
Tuning/Content/Polish/Misc
- [x] Added more game over scenarios.
- [x] Any Gwdir can now plant the T’Thdir tree.
- [x] Gwnri and Gwnvayth blueprints will now show up under Plants in build menu.
- [x] Tuned some trees to stop growing earlier. This is to avoid overfilling forest tiles with tree trunks.
- [x] Added more zoom levels.
- [x] Animals are now given names when they join the player faction instead of when they spawn for any faction. Neutral and hostile animals will show ???. This only applies to animals that have name generation setup. Not every animals has this YET.
- [x] Tuned starting Ancient HP to be higher.
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Files
oddrealm_v1_0_35_11_osx_itch.zip 294 MB
15 days ago
oddrealm_v1_0_36_0_win_itch.zip 258 MB
9 days ago
oddrealm_v1_0_36_0_linux_itch.zip 256 MB
8 days ago
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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Comments
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Hi!, I just gotta say that i love your game, being playing since it was only human setters, I love the complexity and the managing of the settlement and reasorces. but all along ive had this question, what is supposed to be the end game? or the "victory" conditions, it feels like a really nice ride but for a while you get the feeling of "where am I going?", anyway, keep it up!
Thanks!
I do want to add more late game objectives, but it will never have an "end". It's meant to be a sandbox game where the story can continue as long as you are playing. There's a lot for me to add still to make that impactful, but that's the goal.