Patch 0.8.16.0 Beta - Blueprint Updates, Bug Fixes, Zone Priority Utility, And More!
Hey there! Just wanted to let you folks know I've uploaded a new beta build.
Unfortunately, this update is not backwards compatible because I re-wrote a lot of the core code, making it impossible to do so. Sorry if you lose saved progress!
It has these changes:
-Fixed a bug where fishing and water collect jobs were not being started.
-Fixed some tooltip bugs related to jobs and visible blocks.
-Fixed a bug where training dummies weren't being attacked.
-Added z level to random texture generation to help distinguish the change of layers.
-Fixed a bug where Void Woken weren't dying from running out of energy.
-Added an expired death notification.
-Fixed a bug where void imps were allowed to do skills other than mine, carry, and melee attack.
-Fixed a bug where grass and other platform textures could show graphical artifacts.
-Fixed a bug where plants weren't showing their proper stage when a floor blueprint was placed on them.
-Fixed a bug where incorrectly zoned items in containers weren't being removed.
-Fixed a bug where entities were dropping items on filled containers.
-Fixed a bug where you could accidentally place blueprints through the toolbar when selecting a blueprint.
-Fixed a bug where destroying containers wouldn't drop container items.
-Blueprints will no longer clear zones and rooms. They will only clear the zone if the completed blueprint block/prop doesn't allow zones or rooms. i.e., wall blocks.
-Settlers now carry items based on their skill level and can carry from multiple item points.
-Placing a blueprint on a previously built prop or room requirement will no longer disable the room.
-You can now mix blueprints. i.e., place a prop blueprint on a floor blueprint and vice-versa.
-Fixed a bug where items weren't tracking if they were being carried
-Fixed a bug where settlers would not do workstation tasks when hungry/thirsty.
-Fixed a bug where the log job would not remove a tree when loaded from a saved file.
-Added progress bars for several jobs.
-Fixed a bug where settlers would get stuck... mating.
-Stone pickaxe, sickle, hammer, and axe now have correct stone item art.
-Settlers will no longer try to fill a zone if it's removed before they reach the zone.
-Added ability to set deposit priority for zones.
-Fixed a bug where tooltips would say prop or item rather than object's name.
-Fixed a bug where animating textures could be seen when a block is supposed to not be visible.
Thanks!
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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