0.8.20.1 Beta - Combat Improvements, Health Bars, Fixes
Hello all!
I've just uploaded 0.8.20.1 to the beta branch. This fixes a bunch of issues related to combat but also adds a new UI feature, health bars. The default has health bars display when in combat, below full health, or when SHIFT is held. There are some handy settings in the settings menu for you to change how and when health bars are displayed. Check it out.
As well, enemies will try to get to your settlers if there's no immediate open path by digging or breaking down obstacles such as doors and walls. Should make things a bit more interesting!
OH, and before I forget, dehydration/starving will now not immediately kill your settler but degrade their health. It's only when they reach 0 hp that they will die.
Here are the notes:
-Fixed a bug where entities may not attack when given an attack order.
-Fixed a bug where hold position orders could only be applied on the same z level as the camera.
-Fixed a bug where issuing a tame order would not disable the hold position order.
-Fixed a bug where projectile attacks were not being loaded properly in mid-flight.
-Tuned down Wool and Cloth toughness.
-Added health bars.
-Fixed a bug where animals could form inter-faction unions.
-Updated some of the terrain art.
-Starvation and dehydration will now remove health rather than kill an entity immediately. It's not until the entity reaches 0 HP that they will then die of dehydration or starvation.
-Added ways for hostile entities to reach the player if they do not occupy the same room. They will now try to dig or deconstruct their way to the closest settler.
-When children become adults, they will no longer auto choose a profession.
-Fixed a bug where some blueprint jobs were not starting.
If this build doesn't have any serious issues, I'll push it on over to production in the next day or so. :)
Thanks!
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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