0.9.0.7 Beta Patch
Hey folks!
Sorry for such a long period without putting up announcements. I had my nose against the grindstone trying to fix things in the game.
This patch has quite a lot in it. Take a look at the notes, check out the build, let me know what you think! :)
-Fixed a bug where palm trees were not maintaining the same position as their sapling.
-Changed entity name colors to represent their gender.
-Fixed a food/beverage reservation bug which caused multiple entities to go and try to drink/eat the same item. Fools.
-Cleaned up the top hud stats to be a bit clearer.
-Fixed a bug where populations could exceed the player set amount.
-Actually fixed right-side climbing for human children.
-Fixed a bug where death notifications weren't showing the cause of death.
-Tuned the Collect Water job to produce 3 water items and Wells to produce 5.
-Tuned daily item spawn for trees to... you know... actually have a chance to spawn items.
-Making animal fodder now requires the cooking skill instead of the survival skill.
-Removed cut skill buff from items because it's no longer an active skill.
-Fixed a bug where mining overlays weren't showing whether they are covered properly.
-Fixed some issues where various blocks could become unregistered from the hourly update tick.
-Fixed a bug where snow couldn't land on grass.
-Added wood bow to custom loadout screen.
-Fixed a bug where Spring Stew was being displayed as Fall Stew.
-Fixed a bug where wool cloth blueprints weren't available.
-Fixed a bug where the item watch list wasn't updating for when entities used up resources for building that they carried.
-Fixed a bug with blueprint item requirement planning which resulted in settlers not being able to start building blueprints.
-Fixed a bug where entities were occasionally unreserving items right before going to go pick them up. This would cause other settlers to think they could also go get that item.
-Fixed a bug where zones would disappear.
-Fixed a bug where world chunks might not display properly on game load.
-Fixed a bug where props weren't dropping after their platform was removed.
-Fixed a bug where reserved item UIDs weren't being saved and loaded, causing two settlers to try and pick up the same item.
-Fixed a bug where settlers could think they were able to reach a point which was not connected by an open path.
-Fixed a bug within the merchant overlay which was causing errors.
-Fixed a bug where the ` key would display in the debug console.
-Fixed a bug where props and items couldn't fall into water.
-Added a notification for when blocks/items/props get destroyed by water.
-Lowered item requirement amounts for most complex food recipes.
-Added a toggle to hide blueprints. (Shift)
-Fixed a bug where secondary room occupants weren't tracking properly.
-Fixed a bug where plants could clear out blueprints that were occupying their space after they expired or reproduced.
-You can now see previous jobs when any job is selected rather than when the same job is selected. Additionally, you can overwrite other jobs if that job is not selected.
-Changed brick blueprints to require stonework rather than metalwork.
-Fixed a bug where workstations weren't being used if all the room points had blueprints on them.
-Brick blueprint output increased to 8 from 4 and requirement increased to 2 from 1.
-Time to mature is now shown for weeds.
-Fixed a bug where auto harvest for weeds would use the deprecated cut job rather than harvest.
-Fixed a bug where you couldn't set rooms, zones, or utilities using the border shape.
-Fixed a bug where you could change utilities through platforms. i.e., changing the priority of a job that's on the floor below.
-Fixed a bug where you'd see a blue flash when forcing the camera to follow a target.
-Fixed a bug where setting the priority of a job to 0 would sometimes not stop the settler from completing the job if it was already started.
-Fixed a bug where the training dummy attack fx wasn't visible.
-Disabled the Tavern as a room option as it's not fully implemented and needs some love.
-Upped the melt threshold of snow and ice so they don't melt as easily in warmer winter days.
-Fixed a bug where auto plant jobs in the farm room would overwrite props.
-Drowning damage is now given rather than entities drowning as soon as they enter a water block. This is similar to taking burn damage from fire blocks as it's issued over time.
-Fixed a bug where water wasn't being found for extinguishing fires if the water was in a container.
-Added a notification for when items can't be accessed when trying to equip them.
-Fixed a bug where Tamtallen Remains tooltips were missing.
-Complex food recipes now produce 4 rather than just 1.
-Added restrictions and tooltips for building props in the air that require platforms.
-Fixed a bug where the undiscovered sparkle effect was showing up on props.
-The custom layout screen now shows item type, some tooltip info, and is ordered by type > merchant value > name.
-Fixed a bug where hotkeys weren't being saved properly.
-Fixed a bug where saplings couldn't be harvested.
-Fixed a bug where Void Imps weren't spawning items on death.
-Added a visual icon to certain jobs to show water neighbors.
-Void Woken, now, do not receive speed penalties for moving vertically as they float.
-Right-clicking while using the rotate utility will now rotate the block in the opposite direction.
-Fixed a bug where entities were flagged as in combat and would not move on rare occasions.
-Fixed a bug where the version conflict message window wasn't appearing over the load transition screen.
-Loot bags will only be dropped if the entity had gear. Not for when they drop just resources. This is to keep entities like Void Woken from spawning tons of loot bags which just get in the way.
-Fixed a bug where settlement names would get overwritten on game re-load.
-Fixed a bug where the overworld map wouldn't open the first time you hit the m hotkey after loading a new game.
-Fixed a bug where the overworld map couldn't be closed using the m hotkey.
-Fixed a bug where the end year of the settlement was not displayed correctly.
Thanks friends! Have a lovely day.
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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