0.10.0.01 Beta Patch Notes


Hey everyone! Thank you for testing and reporting issues for the buggy beta build. It means a lot. I've just uploaded a new version with some fixes for various things.

I'm still figuring out an issue with pathfinding which makes it so entities always think they're in combat with underground enemies. I've temporarily disabled the underground tomb discovery to avoid this while I fix the real problem.

Before I list the patch notes, let me explain the next steps for beta. My main priority is fixing serious game breaking issues. There are a few but we'll get there. Plus, I want to fix a lag issue that's coming from the UI. The FPS drop some of you are seeing is from this. I'll need to optimize a few windows to improve frames. Once those bigger issues are somewhat out of the way, I'll focus on tuning/balancing, adding in disabled scenarios, and changing/fixing things that are annoying based on feedback. I know there's a progression issue with how Ancients unlock summoning. That stuff will come in slowly as we go. I'll try to put out another patch this Friday.

Anyway, here are the notes:

Fixed an issue where the mod files in StreamingAssets weren't being loaded correctly.
Changed Sacaton Grass to grow in Desert winter instead of summer.
Reduced the load times for generating a map.
Fixed an issue where the settler permission screen only showed a list of Darby's.
Fixed a memory leak that occurs when starting new game sessions repeatedly.
Fixed an issue where placing rooms over other rooms could cause the UI to break.
Fixed swapped labels on the slow and speed up buttons.
Reduced the spawn chances for tomes when entities level up.
Fixed an issue where snow was destroying props.
Fixed a bug where you could give yourself Ren in the custom loadout.
Fixed a bug where entities weren't sleeping.
Fixed a bug where the game wouldn't load if entities were in a combat state.
Fixed a bug where rain ambient audio was playing while it snowed.
Fixed a bug where the ren icon was missing.
Fixed an issue where auto jobs weren't being set if entites were carrying the required materials.
Tuned Void Woken and Ancients to lose energy at a slower rate.
Fixed a bug where the toolbar would not select items when using the search function.
Fixed a bug where temperature wasn't being regulated.
Fixed a bug where entities wouldn't leave work or mating states when needing food, water, oxygen, or warmth.
Tuned all entities to have higher starting health. This is to keep entities from dying so fast when they are hungry, thirsty, freezing, etc.
Fixed an issue where settlers could get stuck on a corner block.
Fixed a bug where platforms weren't saving properly and players would be sent to the main menu.
Added credits screen from main menu.

Thanks!

W

Files

oddrealm_v0_10_0_1_win_BETA.zip 228 MB
Oct 05, 2021
oddrealm_v0_10_0_1_linux_BETA.tar.gz 221 MB
Oct 05, 2021
oddrealm_v0_10_0_1_mac_BETA.zip 228 MB
Oct 05, 2021

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