0.10.0.6 Beta Patch Notes


Happy Friday everyone!


I've just finished uploading the 0.10.0.6 patch. There are a lot of fixes in this patch. As well, I spent some time working on improving the hotkey options/settings. I've added a few features to it and it should be much clearer to use. You can now assign hotkeys to the mouse, add modifiers (shift, ctrl, alt, etc.) to any keyboard key, and add up to 3 hotkeys to an action. Scroll input now has the option to be inverted and I've removed the scroll options from generic settings because you should be able to do this through hotkeys. The only thing I couldn't get working was modifier keys for the mouse. This sounds trivial and certainly isn't impossible to add, but it will require some more work, and I'm going to have to put that on the backburner for now. I don't think modifier keys for the mouse are terribly important, but it would be nice to have later. As well, I've removed editing the ESC backout action because it's too easy to mess this up and lock yourself in UI. Lastly, I've added some hotkey options for various things like the temperature overlay, but there are a few I still need to add. Please let me know if there's anything you'd like a hotkey for. Happy to add it if it's not absurd. :P

Oh, I've also re-enabled some events. These are just some bandit and tomb events for now. I'll continue re-enabling events as we go, but I wanted to start out with these to test the new scenario systems. I added some UI to the overworld map to indicate tiles where bandits and dangerous wild animals have been reported. If you want to avoid bandits and dangerous wild animals, keep your eyes open for that warning.

I wasn't able to get to all the issues reported for 0.10.0.5. Just know that I see EVERYTHING O.O and will continue to go through the list. I know there are some funky bugs with trees at the moment. I'll look at this for 0.10.0.7.

Ok, here are the notes:

-Fixed a bug where plants could grow underground without light.
-Fixed yet another pathfinding bug which could cause entities to be stuck.
-Fixed a bug where entities could work through platforms.
-Fixed a bug where entities would try and start jobs that are unable to reach.
-Fixed a bug where death notifications would show up twice for the same entity.
-Entities will now stop working on a job if they can start a different job that will save their life.
-Some hostile events have been re-enabled. Additionally, overworld tiles will show a warning for bandits and dangerous wild animals.
-Hostile entities will now try to get to player controller settlers if they aren't in range to fight.
-Fixed a bug where floors could be placed within solid blocks.
-Added a tooltip to the create control group button to show hotkeys.
-Fixed a bug where overworld settlements weren't saving.
-The expiration time for plants has been decreased.
-Tuned cooked food to provide a longer lasting hunger buff.
-Tuned a ton of blueprints to produce 3x what they normally would.
-Fixed a pathing bug which had entities preferring rooftops as paths.
-Increased the spawning distance of trees to spread them out.
-The death notification will now only show statuses that affect HP.
-Fixed a bug where the day on the time menu was showing day in year, rather than day in season when a settlement was loaded.
-Minor performance improvements, specifically related to notification tracking.
-Fixed a bug where certain keys weren't being read when setting hotkeys.
-Added mouse options for hotkeys.
-Hotkeys are now ordered alphabetically based on the hotkey action.
-I've removed 'Back Out' as an option for hotkey re-assignment. This is to avoid situations where you get locked out of the settings menu.
-Fixed a bug where two one-handed items weren't being equipped properly.
-Fixed a bug where population custom limits were not being saved.
-Added action text for pickup/drop/eat/drink jobs.
-Fixed a visual bug where job textures weren't transitioning properly. This was especially apparent when changing the job's priority.
-Fixed a bug where underground jobs weren't rendering.
-Fixed a bug where settlers would continue doing a job that had been set to 0 after they started it.
-Tuned the xp progression to take a bit longer to level up.
-Changes to which overlays are visible by the player should now save. i.e., Disabling the Single Layer Only Selection overlay when designating jobs will not reset when the job menu is re-opened.
-Fixed an issue where settlers would like to choose the roof as an idling point.
-Fixed a bug where settlers always went to the same room points when doing an idle move to a room.
-Fixed a bug where jobs would auto-queue when the threshold type was set to none.
-Fixed a bug where hostile entities would become companions with player controller entities.

The beta is getting closer and closer to being 'stable' and I'm slowly moving off just bug fixing to re-enabling events, tuning, and polishing UI. There are still some peculiar issues here and there, and I really couldn't find them without all the testing you guys have been doing, so, thank you!

W

Files

oddrealm_v0_10_0_6_win_BETA.zip 229 MB
Nov 05, 2021
oddrealm_v0_10_0_6_linux_BETA.tar.gz 221 MB
Nov 05, 2021
oddrealm_v0_10_0_6_mac_BETA.zip 228 MB
Nov 05, 2021

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