0.10.0.13 Hotfixes


Hello!

Here's another small patch to address some more serious issues that I missed with the last patch. This *should* stabilize the build quite a bit, but please do let me know if you see anything serious.

-The blueprint to make sand clods from stone chunks has been moved to the stonework tier in saga.
-Fixed a bug where entities weren't able to find food and water, even though it was clearly present. This happened most often with tamed animals.
-Fixed a bug where snow would not melt.
-Fixed a save/load error.
-Fixed a bug where room jobs were not evenly checked for auto-placement.
-Fixed a bug where freezing water spawned water items.
-Fixed a bug where plants in rooms weren't saving correctly.
-Fixed a bug where water wasn't moving into fire blocks.
-Fixed a bug where entities could not be summoned if a platform blueprint was under the required prop.
-Fixed a bug where an auto-job would say you needed a certain prop to build even if you had it in the room.
-Fixed a bug where skill buffs weren't saving.
-Fixed a bug where the evocation skill wasn't levelling up newly summoned entities.

Thanks!

Waylon

Files

oddrealm_v0_10_0_13_win_BETA.zip 367 MB
Jan 18, 2022
oddrealm_v0_10_0_13_linux_BETA.tar.gz 184 MB
Jan 18, 2022
oddrealm_v0_10_0_13_mac_BETA.zip 191 MB
Jan 18, 2022

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