0.10.0.16 BETA - Fixes And Tuning
Hello!
This is a smaller update to fix up some issues that were reported over the weekend.
-Fixed a bug that would cause loading a game to get hung up on, 'Generating World.'
-Fixed a bug where entities weren't starting jobs.
-Ancients now start with Arcane Dust.
-Fixed a bug where Void Crystals required the conjuring skill to build.
-Entities will now eat/drink at 50% (if they can). Additionally, entities will not take damage if they are on their way to eat/drink and are starving/dehydrating.
-Fixed a bug where the wood gate wouldn't open/close.
-Fixed a bug where removing a blueprint would leave ambient shadows on textures.
-Cutting grass should drop at least 1 plant fiber now.
-Holding alt will now place a new room instead of holding control. This is to avoid conflicts with the border select only hotkey.
-Added min/max temp and min skylight to plant tooltips.
-Fixed a bug where plants could grow underground. Mushrooms can still grow underground as they don't need light.
-Fixed a bug where saplings couldn't grow in cold weather.
-Fixed a bug where search lists would lose the search filter if the mouse left the window.
-Fixed a bug where the last toolbar selection wasn't re-selected when the toolbar re-opens if the toolbar was closed with the ESC key.
-Roofs and floors are now easier to build.
-Fixed a bug where a job wouldn't start if its prerequisite job wasn't the same priority.
-Fixed a bug where uniform items weren't being equipped.
-Fixed a bug where trees weren't spawning after the sapling matures.
Thanks,
Waylon
Files
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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