v0_6_1_0 Patch (unstable)


*This patch is marked as unstable because it has had very little testing.

v0_6_1_0 Patch Notes:

-Fixed an issue where settlers would get stuck in a loop of trying to find a path through a dirt platform.

-Fixed an issue where you could see underground secrets by having the room menu open.

-Changed "wild" and "savage" threat names to "untamed" and "ferocious".

-Fixed a minor UI text overlap at the race select screen.

-Changed 7zip to zip for Windows download.

-Tuned plants and trees to spread at lower rates.

-Tuned food and seed drops to be a tad lower.

-Fixed and issue where stacked ladders wouldn't allow pathing.

-Fixed an issue where the selection box remained open when a tutorial pops up.

-Tuned plants to mature at a slower rate.

-Fixed an issue where some entities were getting stuck inside walls.

-Disabled the sickness feature until it has been properly implemented.

-Fixed an issue where settlers worked themselves to death.

Files

oddrealm_v0_6_1_0_win.zip 126 MB
Oct 01, 2018
oddrealm_v0_6_1_0_mac.zip 129 MB
Oct 01, 2018
oddrealm_v0_6_1_0_linux.tar.gz 131 MB
Oct 01, 2018

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