v0_6_4_0 Patch (unstable)
v0_6_4_0 Patch Notes:
-Tamed animals can now be... butchered... :|
-Blueprints should now show correct 'buildable' count.
-Babies. Not born so much.
-Tuned down harvested food and seed drop rates.
-Fixed a bug where you could open overlay windows with hotkeys during the game over sequence.
-Fixed a bug where custom loadout items would be lost when carrying them.
-Fish will now mate with each other... Ah... Nature...
-Fixed a bug where Blueprints would show up as red on saved game load when they can in fact be built.
-Fixed a bug where the blueprint menu would change its position when new blueprints were discovered.
-Fixed a serious bug where settlers would lose their internal behaviours if you saved upon immediately starting a new game. This bug would cause settlers to just stand around when loading that game save.
-Settler list and go to entity will no longer change the game's timescale or unpause the game.
-Fixed a bug where queueing up several equip item orders would not actually equip said items. Your settlers will hopefully put some pants on now. ¯\_(ツ)_/¯
Files
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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