v0_6_4_0 Patch (unstable)


v0_6_4_0 Patch Notes:

-Tamed animals can now be... butchered... :|

-Blueprints should now show correct 'buildable' count.

-Babies. Not born so much.

-Tuned down harvested food and seed drop rates.

-Fixed a bug where you could open overlay windows with hotkeys during the game over sequence.

-Fixed a bug where custom loadout items would be lost when carrying them.

-Fish will now mate with each other... Ah... Nature...

-Fixed a bug where Blueprints would show up as red on saved game load when they can in fact be built.

-Fixed a bug where the blueprint menu would change its position when new blueprints were discovered.

-Fixed a serious bug where settlers would lose their internal behaviours if you saved upon immediately starting a new game. This bug would cause settlers to just stand around when loading that game save.

-Settler list and go to entity will no longer change the game's timescale or unpause the game.

-Fixed a bug where queueing up several equip item orders would not actually equip said items. Your settlers will hopefully put some pants on now. ¯\_(ツ)_/¯

Files

oddrealm_v0_6_4_0_win.zip 126 MB
Oct 22, 2018
oddrealm_v0_6_4_0_linux.tar.gz 132 MB
Oct 22, 2018
oddrealm_v0_6_4_0_mac.zip 129 MB
Oct 22, 2018

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