v0_6_7_0 Patch (unstable) - Food Rot


v0_6_7_0 Patch Notes:

-Cooked and raw foods will rot over time. When food rots, it turns into 'Rotten Food'. Rotten food will degrade over time and disappear after a couple days. The time it takes food to rot varies depending on the food item. Generally, meats and animal based foods rot faster than vegetables and fruits.

-Entities will no longer get hungrier while sleeping.

- The < and > keys can be used to switch settler in the settler info window.

-Added a helper tutorial popup for entity overlay - describes use of window and how to equip items.

-Tuned starting settler loadouts to have much more food.

-Set custom loadouts to have 140 points to spend on items instead of 60.

-Tuned settler hunger to 250 from 200.

-Fixed a bug (actually this time) where enemies would starve to death.

-Fixed a bug where you couldn't move the camera when a discovery is revealed.

-Planted crops will no longer be destroyed at the beginning of Spring, Summer, And Autumn.

-Added the ability to rename settlers from the entity overlay.

Files

oddrealm_v0_6_7_0_win.zip 126 MB
Dec 23, 2018
oddrealm_v0_6_7_0_linux.tar.gz 132 MB
Dec 23, 2018
oddrealm_v0_6_7_0_mac.zip 129 MB
Dec 23, 2018

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