v0_7_0_7 Patch - Fixes, New Items, New Events, Small Tuning Changes
Hello there!
This is a smaller patch that I wanted to put out there because the larger control group patch won't be ready until next week or so.
Here are the notes:
-Removed max child count of 3 per couple. Now, if above 3, the odds are slightly lower for them to have a child.
-Added a new game event, "Three Fighting Merchants".
-Added a new game event, "Lfeth'Nash the Vessel".
-Fixed a bug where merchants would leave their companions behind.
-Added shift-click to increment item counts by 5 rather than 1. This applies to the merchant, workstation, and settler/item (new settlement) select screens.
-Added the item "Bread" - Made at the kitchen with flour.
-Added the item "Flour" - Made with raw wheat. Does not decay. Good for storing during winter!
-Fixed a bug where job queues couldn't be put above 10.
-Changed kidnappers so they walk instead of run when carrying a settler away.
-Sandstone will now also drop stone. This should help the issue of not being able to build stone-based items in the Desert biome.
-Sandstone and Kalite now have a small chance to drop iron, copper, and tin ore.
-Fixed range issues with fishing and combat.
-Added the item "Blade of Brian".
-Added the item "Lfeth'Nash's Chain Whip".
-Made it so merchants will arrive once per season event if you are not near a settlement.
-Fixed a bug where crops would die during winter even if you were in a biome that didn't have snow.
Ok, I *think* that's all for now. I'll be focusing on control groups and settler management stuff for the next update. Also, I will continue to add items like flour which won't decay as well as many more things to make in the kitchen. :)
Thanks!
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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