Patch 0.8.3.0 - Tooltips and QoL
Howdy!
Today's update focuses on our trusty companion, the tooltip. I've also updated some other UI elements such as the workstation window to communicate things a bit better.
Here are the notes:
-Fixed incorrect seed/item inline icons for cherry corn, chaga fruit, plant fiber, sweet root, stoneleaf, and skyberries.
-Stoneleaf will now drop husks when harvested rather than when cut.
-Fixed a bug where workstation blueprints would have 1 frame of showing incorrect default info.
-Updated blueprint, prop, plant, tree, block, item tooltips to show:
-Health/toughness,
-Item yields for deconstructing/harvesting/cutting/logging/mining,
-Rooms that may require the blueprint object,
-Permitted seasons (planting),
-Hours to maturity (planting),
-Season yield (i.e., apple trees).
-Decay rates.
-Container permitted items and size.
-Added room requirements for when you are placing a blueprint and hover over a point where an unfinished room is located. This should help you so you don't need to open the rooms menu to double check requirements when building them.
-Added output and buffs to workstation/blueprint overlay entries.
-Added a general settings option to show all tooltip extra info by default.
I know I keep saying I'm going to jump onto implementing the Ardyn, but I keep coming across things I've neglected more than them and, well, that's how it goes. Next up, I want to take a look at events seeing as I didn't get the chance to this week.
Thanks!
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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