Patch 0.8.4.0 Beta - Uniforms
Hey super fam,
I've uploaded the latest version, 0.8.4.0, with the newest feature, settler Uniforms, to the beta branch.
*There are new tutorial steps for this feature. You can reset the tutorial from the settings menu if you'd like the game to explain it as you go.
What is this new Uniforms thang?
A lot of people have expressed that equipping settlers is tedious. The Uniform feature is a way around the micromanagement and monotony of going through each settler, one-by-one to equip items and gear.
Here are the important terms to know:
Gear Set - a loadout of items that Uniforms use to determine what settlers should auto-equip. Many Uniforms can use the same Gear Set.
Uniform - a preset which determines the items settlers need to equip based on Gear Set and prerequisites. There are three prerequisite categories: profession, selection group, and individual.
Profession Uniforms - settlers will equip items from this Uniform if they are of the same profession.
Selection Group Uniforms - settlers will equip items from this Uniform if they are in the selection group. (Selection Grouping is the feature which lets you name and hotkey settlers.)
Individual Uniforms - settlers will equip items from this Uniform if the player has manually equipped items to a settler.
What's important to note about the Uniform functionality is that individual uniforms completely overwrite the two other Uniform types of profession and group. If no individual override exists, settlers will try to equip from profession and group Uniforms based on their relative priorities.
You can have many profession and group Uniforms. Settlers will auto-equip using a waterfall method. This means, that if no item exists for the highest priority Uniform, they will then look to the next highest Uniform to determine what item needs equipping. You can see a settler-by-settler breakdown of the behavior from the settler's info screen.
Here are the patch notes:
-Input fields now start as selected so you can begin typing right away.
-New UI and System for settler Uniforms.
-New tutorial steps explaining the new UI.
-Fixed a bug where Wicker Baskets could be deconstructed for Bronze Ingots.
-Fixed a bug where integer text popups wouldn't accept Enter input from the keyboard.
-Fixed a bug where cancelling and 'equip item' action would still have the settler go and equip the item.
There's a lot more that I want to add to polish up these screens for the Production build on Friday. These items include:
-Only auto create professions for permitted race professions.
-Add copy/duplicate for uniforms and gear sets.
-Show when a uniform has no items.
-Add delete button for gear set list.
-Swap out rarity display text (i.e., 'Ordinary') with stats/buffs for inventory panels to easily see how good items are.
-Update inventory panels when new items spawned.
-Export/import feature to transfer uniforms presets from one game to the next.
I'd really like your feedback on this feature as it's complex and I appreciate your opinions.
Thanks,
Waylon
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Odd Realm
Take control of a group of settlers to build a settlement that survives the passing seasons.
Status | Released |
Author | UnknownOriginGames |
Genre | Simulation, Survival |
Tags | 2D, Fantasy, Management, Pixel Art, Procedural Generation, Sandbox, Singleplayer, Top-Down |
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