Patch 0.8.4.2 - Uniforms, QoL, Fixes


Happy Friday everyone.

Today's Production build (v0.8.4.2) has been uploaded. 

Besides the Beta changes from a few days ago (Beta 0.8.4.0 patch notes), it includes:
-Fixed a bug where the custom zones inventory panel would get stuck open.
-Added an option to delete gear sets from the gear set list on the uniforms screen.
-Added duplicate, copy and paste gear set buttons to the uniforms screen.
-Fixed a bug where the inventory panel would not update when new items were created.
-Added blueprints for Stoneleaf Leggings and Vests.
-Fixed a bug where settlers would show an item was being equipped when it was not.
-Changed the 'go to entity' button on the settlers screen to open their info window, snap to their position, and select them.
-Hitting 'T' when no entity is selected will select the first player owned entity and open their info screen.
-Hitting 'G' to go to next idle settler will ignore non-player entities and will now immediately snap to their position.
-Fixed a bug where hidden blocks would show a tooltip description.
-Fixed a bug where container descriptions would show the 'all' icon for permitted item types.
-Added a new blueprint to make coal from wood logs at the Campfire with anyone who has the Forestery skill.
-Added the ability to add/remove settlers from your current selection from the settlers screen.
-Added a skill requirement icon to the workshop blueprints.
-Fixed a bug where enemies would be unable to flee the map if there was no land on the border.
-Fixed a bug where you could build grass over water.
-Added wheat seeds to the custom loadout options.

What's next?
Seeing as the Ardyn race is next up on my backlog, I'm going to implement age properly for all entities. Age is an important attribute for the Ardyn as they age much faster than all the other races. As a result, they have to syphon lifeforce from imprisoned entities to maintain their youth. This also introduces the new profession of Elder (similar to child). Settlers become Elders at a certain age. This will increase the level cap, but also keeps settlers from changing profession. Elders have the benefit of obtaining higher skills but also have a chance to die of old age.
After old age, I'll be jumping onto adding a new room called cell or perhaps jail. This is where you'll be able to put prisoners. Especially handy for the Ardyn as they'll be able to keep human/gwdir/tomek/etc livestock there.

Anywho, hope you folks have a wonderful weekend.

Best,

Waylon

Files

oddrealm_v0_8_4_2_win.zip 220 MB
Jun 14, 2019
oddrealm_v0_8_4_2_linux.tar.gz 225 MB
Jun 14, 2019
oddrealm_v0_8_4_2_mac.zip 223 MB
Jun 14, 2019

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