Patch 0.8.5.0 Beta - Age, Thirst, Water and ON SALE!


Hello!

Hope you're all having a great day.

Odd Realm is currently 20% off!

Also, just uploaded v0.8.5.0.

This version is, I think, pretty cool as it adds a lot to the survival aspects of the game. That being said, it also might be the least stable in terms of loading saves. I've added a few things but also changed up some previous functionality so I'm not 100% certain everything will load perfectly. I didn't have any issues with the several old saves I loaded but you never know.

So what's new in this patch?

First up is age. I've completely changed how settlers treat age. Before it was based on seasons and children were treated as a profession. Them being a profession doesn't really makes sense especially when looking at elders. Elders shouldn't be stripped of their profession just because they get old. As well, who knows, I may want a child who's a super warrior to show up and I don't want to limit that because child is a profession.

Wow, wow, wow. What's this elder you speak of?

Ok, that's the other thing I've added. Much like Children turning into adults after a time, they will also turn into elders. I've changed age to correlate to days rather than seasons (seasons take too long). So, your settlers will start to become elders at around the age of 50-60 days. There are two things to be aware about elders. First, they can randomly die of old age. Second, they get a bonus to their favored skills. Think of this as them becoming masters in their profession.

The main reason I've been working on age is because Ardyn rely on it heavily for their main mechanic of syphoning life from other beings to stay young.

The other big thing that I've added to this build is water, thirst and the survival skill. Settlers now have a thirst attribute which depletes slightly faster than hunger. You can get water from two sources: a well, and water blocks. I've added a new collect water job which the survival skill is used for. Collecting water produces unpurified water. You then need to purify this water at the campfire room. Water is also used for booze now.

Ok, that's a lot to take in. Here are the notes:
-Fixed a bug where camera 'go to position' would not go to the exact z level of the target. i.e., Go to settler would not go to their z.
-Added sfx for: cats, dogs, chickens, tamtallen, mirmits, lopens, vytrax, cows.
-Added new Thirst and Hydration attributes.
-Added water and purified water items.
-Added Survival skill.
-Added Collect Water job.
-Added well prop.
-Can now purify water at the campfire.
-Added Age attribute.
-Changed age to correlate to days rather than seasons.
-Added Elder status.
-Removed child profession.
-Distillery will now use water as an ingredient for booze.
-Added beverages and liquids zones.

What's next?

This next week I'm going to fix up the bugs which arise from these big changes to put out a stable PROD build. As well, I'm going to implement some fun new things related to water. Mainly, building water blocks. Yay! As well, I'm going to add a new room to automate water production. This will use the stone well. Additionally, I'm going to add water and feed troughs to the animal enclosures so we can stop having animals steal your items and the farmer (in the future this would be animal handler or something similar) will automatically fill those with the proper food items.

This is all leading into the Ardyn race implementation I assure you. Ok, maybe water and thirst was a slight tangent. Happens.

Any help testing out this beta build would be solid.

Thanks and have a stellar weekend.

Cheers,
Waylon

Files

oddrealm_v0_8_5_0_win_BETA.zip 220 MB
Jun 21, 2019
oddrealm_v0_8_5_0_linux_BETA.tar.gz 226 MB
Jun 21, 2019
oddrealm_v0_8_5_0_mac_BETA.zip 223 MB
Jun 21, 2019

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