Patch 0.8.8.0 Beta - New Tutorial and Beta Fixes


Happy Friday folks!

I just uploaded 0.8.8.0 to the beta branch. I'm going to fix a few more things before pushing them to the production build tomorrow.

Also, you may be experiencing some bugs with old saves from 0.8.4.2 and before. That's because I didn't properly handle the change to age. So, you'd end up having all your settlers become children. That's one of the last few things I'm fixing up today to get into the prod build.

One big thing I've changed is the tutorial. It now has way more steps and is hopefully better at giving the player a sense for the game. There are several steps missing for it but most of the things are there. However, the Ancients tutorial still needs an upgrade but I'll have to get to that another time.

Here are the patch notes:
-Fixed a bug where control group button graphic wasn't updating to show when it's interactable.
-Re-made the tutorial.
-Fixed a bug where Emily Townsend would appear and kidnap non-children.
-Fixed a bug where settlers could have the elder profession.
-Shepherds/cooks should for real stock up animal enclosures and taverns now.
-By default water and first available food item are designated items for rooms now.
-Changed container tooltip to show 'size' as 'capacity' and to also show current content count.
-Changed min age to become elder to 55.
-Changed elder chance to die per day from 10% to 0.5%.
-Changed hunger/thirst/unhappy notifications to have a few hours delay. This should help with issues where notifications would appear for people starving/being thirsty even though they were on their way to food.
-Jobs placed on undiscovered blocks that become discovered will now be cleared. Should stop issues like miners digging into stone walls from happening.
-Fixed an issue where mining yield items would all show on one line.
-Changed most containers to be able to hold ALL item categories unless the container thematically doesn't allow that. i.e., food and water troughs.
-Fixed a bug where settlers would try to train when they are thirsty/starving and there's food for them to eat.
-Fixed a bug where settlers would work even if very thirsty.

Next steps:
I'm going to finish up the production build, but after that I want to fix up combat and add more encounters to the game.

Hope you all have an enjoyable day/night.

Thanks,
Waylon

Files

oddrealm_v0_8_8_0_win_BETA.zip 221 MB
Jul 12, 2019
oddrealm_v0_8_8_0_linux_BETA.tar.gz 227 MB
Jul 12, 2019
oddrealm_v0_8_8_0_mac_BETA.zip 224 MB
Jul 12, 2019

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