Patch 0.8.10.0 Beta - Improved Combat and Void Imps


Hey friends!

Just uploaded the latest build to the Beta branch. This one was mostly focused around improving combat but I did also add a new summon for the Ancients. This one is called the Void Imp. Void Imps are really good at mining and Ancients have used them as pets for hundreds of years. Ancients definitely look down on imps (moreso than any other races) and you'll often find them naming their imps absurd names as a way to degrade these little clawed beasts.

Void Imps don't eat or drink but they have very short lifespans. Around 20 days. You can summon Void Imps with Arcane Dust, a new item which you can craft with Void Shards and Bones.

Here are the patch notes:
-Water is now treated as a beverage but does not provide buffs that are as good as purified water.
-Fixed a bug where you could tame/attack from far distances.
-Cleaned up projectile based attacks to factor in line of sight.
-Hold position will now have melee fighters only attack enemies that are within three tiles while archers/magic casters will hold their position and attack from afar.
-Cleaned up the attack positioning to be more spread out.
-Fixed a bug where some of the items were being considered 'inefficient weapons'
-Fixed a bug where taming an animal with an ally nearby would have that ally go berserk on the tame target. Poor chicken.
-Stealthed enemies will now be sighted when a settler is not working or sleeping.
-Added some dialogue and notifications for when an enemy is sighted.
-Fixed a bug where settlers would continue working if they are attacked.
-Fixed a bug where the bottom toolbar could get stuck animating in/out
-Added a new entity, the Void Imp.
-Added a new summon, the Void Imp.
-Ancients now spawn with more materials to get the basic rooms started.
-Fixed a bug where combat music could play forever.
-Fixed a bug where evocation and craft void skills were prioritized lower than all the other skills.
-Added new items, bone and arcane dust.
-Killed entities and caught fish will now spawn bones.

I'll be uploading this build to prod tomorrow!

This next week I'll continue to work on combat. This round will be focused on combat events and the behaviors of entities. i.e., How they attack and siege and where they spawn (fixing an issue where they'll spawn in your based).

Hope you all have great weekends! 

Files

oddrealm_v0_8_10_0_win.zip 221 MB
Jul 19, 2019
oddrealm_v0_8_10_0_linux.tar.gz 227 MB
Jul 19, 2019
oddrealm_v0_8_10_0_mac.zip 224 MB
Jul 19, 2019

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