Patch 0.8.13.0 Beta - New Room Actions Menu And Bug Fixes



Happy Friday!


I know you folks are waiting for the production build but I'm going to keep these changes in beta until I'm happy with stability. It's not quite there yet. I'd like to move these changes to production tomorrow but I'll need to see if it still has major bugs to fix. Thanks for the patience. :)

There is one new feature which I've added to the game and that's Room Actions. This is a new menu found on the toolbar. It's where you'll find special abilities related to rooms. We're very light on these at the moment with the Farsight Beacon being the only room with an action currently. We have big plans for more actions though! Some that come to mind are: 
-Town hall bell - ringing it sends everyone to the town hall except your fighters/militia.
-Trade with Merchant - we plan on adding a merchant-type room where travelling merchants will camp for periods of time. When they are in town, you'll be able to open the merchant screen with this room action.
-Arena/Tavern/Performance events - This isn't super fleshed out but the idea is you'd open and start things like performances for the settlement through here.

Anywho, we'll put many more in there but currently the Ancients are the only ones where you'll actually see this menu.

Here are the patch notes:
-Fixed a bug where you could use the pathing utility to see hidden places underground.
-Various performance improvements.
-Fixed a bug where blueprints counted as required props.
-Fixed a bug where container contents weren't spacing out name and quality.
-Added new Room Actions Menu.
-Added Farsight Beacon action.
-Added sfx for summoning Void Woken and Void Imps.
-Fixed a bug where some of the gods weren't able to attack properly.
-Fixed a bug where entities could work for free at a workstation if part of the required materials was not in the same pathing room as the player.
-Fixed a bug where summoned minions are allowed to fish. (NO FISHING FOR YOU, VOID IMP)
-Fixed yet another bug where battle music gets stuck because your newly tamed animals thinks the settlers are threats. I mean, they are but still.
-Added coin sfx for trading.
-Fixed a bug where npc spawns were still using coast spawn before border spawn.
-Fixed a bug where input sometimes wasn't read for some of the menu buttons.
-Fixed incorrect notification settings display text.
-Fixed a bug where workstation tasks weren't being started.
-Fixed a memory leak in workstations.
-Fixed a bug where blueprints with no item requirements (looking at you WELLHOUSE) were not being started.

Thanks! Have a great weekend. :)

Waylon

Files

oddrealm_v0_8_13_0_win_BETA.zip 225 MB
Aug 02, 2019
oddrealm_v0_8_13_0_linux_BETA.tar.gz 230 MB
Aug 02, 2019
oddrealm_v0_8_13_0_mac_BETA.zip 228 MB
Aug 02, 2019

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